Metal Magic

Metal magic is associated with minerals/metals, strength, magnetism, and willpower. Metal magic is the magic of combat, favored by warriors across Aeon for both its offensive and defensive abilities. To learn metal magic takes dedication and focus; it is a stern teacher who refuses to let a student advance before they are equipped to handle it.

Metal magic is part of the hybrid class. Kirins/qilins and horses/deer can have this magic as their affinity.

Metal Manipulation

 * Level 1: With great effort, you are able to bend and reshape metals you are in direct contact with. You can ‘talk’ to the metal, sensing its weak points and strengths and the quality of its raw materials - a useful skill for any blacksmith.
 * Level 2: You are able to toss any piece of metal at an enemy and have it erupt into deadly shards of shrapnel; you can do the same to metal around an adversary, willing it to explode. You can manipulate the metal around you to reform into shields, armor, or weapons. With concentration, you can emit an electromagnetic pulse that disables nearby machines.
 * Level 3: You can change the temperature of the metal around you, making it brittle with cold or turning it into a molten ‘lava’ form, which can be manipulated into spouts and waves. You can imbue metals with magnetism (which allows for some sweet hoverboard opportunities), and if you are exceptionally talented, you can magnetize yourself or others.

Corrosion

 * Level 1: Through physical touch, the user is capable of lightly rusting/oxidizing metals. You can imbue metals with small amounts of corrosive magic. When touched with bare skin, these imbued objects cause redness and itching. Be careful, the user is not immune to this magic!
 * Level 2: Your imbued metals will now cause rashes and blistering when touched, even through fabric. If interacted with for long periods of time, they can cause severe burns, nerve damage, and/or necrosis to the immediate areas contacted. You are just immune enough to handle these metals briefly.
 * Level 3: Your magic can now eat away at skin, tissue and bone in a matter of seconds, though it is still limited to the immediate area where the metal touches another person, and will radiate a few inches outward from the point of contact. Now immune to your own corrosive magic, you can safely imbue your weapons, personal jewellery, shrapnel, etc with this deadly effect.

Density Command

 * Level 1: The user is able to manipulate their body's density, becoming a few pounds heavier or lighter. With concentration, you can manipulate the density of only one body part at a time, such as making your punchin' hoof heavier. Because this magic directly affects mass, there are no visual indicators when changing one's density.
 * Level 2: You are now capable of changing your mass more dramatically, able to become a living battering ram or light as a feather, almost like gravity has less effect on you. You can more easily affect one limb at a time, if you so choose. Switching rapidly from low to high density is now possible, but incredibly taxing.
 * Level 3: You can now make yourself so heavy as to be immovable, or so light that you can -for all intents and purposes- fly, though you will require some sort of propulsion to get where you need to go. When utilizing thick density at this level, your body, in turn, becomes more resilient, mimicking the strength of steel against wear and tear that would otherwise shatter your bones.