Life Magic

Life magic is associated with nature, growth, creativity and life force. Life magic is the most persistent, always finding a way; it is the daisy that bursts through cracks in concrete. Many mistake it for gentle magic - and in many ways, it is mothering and tender. But make no mistake: life magic disrespected will easily swallow the unwary into its overgrowth.

Life magic is part of the hybrid class. Dryads/spriggans and horses/deer can have this magic as their affinity.

Life Manipulation

 * Level 1: Concentrating on the nature around you can either cause plantlife to perk up, becoming more vibrant and lively, or wilt, losing leaves and color. Ground that you interact with becomes more fertile - or becomes barren, depending on your intention.
 * Level 2: You are capable of instantly growing plants from any source of earth, and utilizing them in practical ways: fields of flowers for beauty, a barrier of vines, trees for shade, thorns to ensnare your enemies. Likewise, you can force any plant around you to instantly rot.
 * Level 3: The plants you conjure can now be puppeted: vines can grasp objects, thorns can constrict opponents, trees can strike at danger with their powerful branches. Entire structures or glades can ‘come alive’ at your whim, and if you are powerful enough, you can imbue them with a rudimentary sentience.

Necromancy
* This requires a PC who will be retired upon completion of the spell.
 * Level 1: You are able to push minuscule amounts of life energy into small inorganic objects, temporarily imbuing them with rudimentary sentience and animation.
 * Level 2: You are now capable of imbuing life energy into organic objects, including the deceased. The larger the creature you 'resurrect', the more energy you must put into the effort. Resurrected beings do not harbor a 'soul', and are thus not considered true people, but 'thralls'. Only one thrall can be active at a time, and decay will cease for as long as they remain animated. Thralls will not act independently; you must give direct orders.
 * Level 3: You can now create up to three thralls at a time. You can bring another being back from the dead by recalling its soul to its body, but at a hefty price: a living person must willingly relinquish their soul to you, dying on behalf of the person you will resurrect.*

Shapeshifting
You are not able to utilize any animal abilities that rely on a mastery of magic (ex. dragons and their magical fire breathing abilities, phoenix resurrection cycles, etc).
 * Level 1: You can change minor details in your appearance, such as your eye color, hair texture, ear length etc. If you concentrate hard enough, you can take on traits of other animals, such as fangs and claws. Scare your friends!
 * Level 2: You can now shapeshift into the appearence of another horse/deer. Though much harder, you are able to change into the form of a single animal that is the same size as yourself or smaller.
 * Level 3: You now have a repository of five animal forms you can utilize. Shifting between them is taxing, but staying in a single form takes little to no effort once you've facilitated the shift.