Wind Magic

Wind magic is associated with air, sound, music, and communication. Practitioners often describe it as a gentle but mischievous magic, eager to test practitioners if they grow too complacent with their training; there is a lesson to be learned in staying alert and on your toes.

Wind magic is part of the pure class. Pegasi/peryton and unicorns/re'em can have this magic as their affinity.

Wind Manipulation
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 * Level 1: You can redirect the direction of gentle winds. It’s difficult, but you are able to create your own gusts, though they are little more than a pleasant breeze. You can enhance your speed a little, and (unfortunately) ‘taste’ impurities in the air. Nasty.
 * Level 2: You can now create gusts of dangerous wind, ripping through materials that would be cut by a normal blade. Using jets of air, you can quickly push objects and enemies away, or drag them towards you. You can even scale buildings so long as you have a running start and keep the wind at your back.
 * Level 3: You can direct wind with such precision and strength that you are capable of using it for flight; even pegasi greatly benefit from the enhanced speed and ease of tight turns. The truly talented can create tornadoes and waterspouts, and generate hurricane-force winds.

Sonic Voice
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 * Level 1: Wind magic is a trickster, always looking to have a playful laugh, and it seems that laugh is at your expense. You have little control over when your voice will suddenly vibrate dust off the rafters or put cracks in your mother's teacups. It happens most often when you're emotional - and especially when you laugh. At least you've learned how to project your voice. Think of all the ways you can prank people!
 * Level 2: Good news! You now have control (for the most part) over when your voice amplifies. The shockwaves can deafen others for several minutes at a time, and even do permanent damage if you aren't careful. You can now use echolocation to navigate in low or absent light too.
 * Level 3: Your voice can now generate a shockwave powerful enough to push objects and people away from you with a concussive blast. If you concentrate hard enough, you can even shatter rigid materials such as glass and metals. Be wary of what surfaces you do this on; if you're not careful, you could break the platform beneath your very hooves!

Teleportation

 * Level 1: Most of the time that you attempt to use this ability, your form merely flickers in and out of existence, but you yourself remain standing still. However, moments of great stress and upset can trigger a full teleportation several feet in one direction, often away from the source of the negative feelings.
 * Level 2: You have formed a truce with your abilities: when you attempt to teleport, you actually go somewhere. It isn't always in the same direction, and the magic still refuses to let you teleport through solid objects (boy, hitting the wall that one time sure did hurt) but you can travel at a hundred yards distance when there's room to spare. You find that if you don't think of a specific way to go, your talent decides for you, throwing you in whatever horizontal direction it likes - or into a tree. Wind magic, amirite?
 * Level 3: You can now teleport directly through solid matter such as walls and rock, and you are also capable of teleporting multiple times in a row. This allows you to cross vast distances quickly, and even 'scale' buildings and mountains by rapidly chaining your teleports through the air. Just be careful you don't tire yourself out while you're still airborne!