Tasnal

Despite being a small nation, Tasnal has gained notoriety in it’s development as a powerhouse of technology and knowledge. Innovation and efficiency are prized above all else, and it is of little surprise that Tasnal hosts some of the most brilliant minds and advanced technology in all of Aeon. It flaunts itself as a utopia for those with a sharp intellect and a passion for inventing, whispering promises of a better life. Though keen to attract the brightest minds from across Aeon, be warned; attempts to smuggle technology and information outside of Tasnal’s walls are notoriously met with swift and decisive action.

Overview:
Nine floating islands host the entirety of this nation’s people and resources. Living on a set of islands in the sky comes with the downside that space is severely limited. Utilitarian ideals are embraced in most facets of life, and art and luxuries are typically shunned in favour of more practical endeavors. Tasnal operates as a relatively large city-state with its population densely packed around the capital. It is led by the Voice of the State, Tasnal’s democratically elected leader, and their elected Council of Nine. A prominent divide exists between the two types of residents; Citizens and the Markless. As a meritocracy, all individuals are required to earn Citizenship based on their skills and contributions to Tasnal.

Etiquette & Language:

 * To call someone “faceless” is a grave insult that implies an individual is, at best, untrustworthy and shady, and at worst, working alongside the revolutionists that are currently shaking the foundation of Tasnal’s society. As such, it is used sparingly and reserved for truly disliked and deceitful individuals.
 * Complementing one’s intellect and innovative skill is considered the highest form of praise, due to the general cultural emphasis on education over material gains and beauty.
 * In a similar vein, insults targeting one's mental assets are considered to be the most cruel, as is referring to a Citizen as Unmarked or Markless, as it is viewed as trivializing an individual’s accomplishments.
 * Although citizens and non-citizens are not barred from working with one another, should an argument occur regarding any part of the project (research, building, etc), by default the opinion of the citizen is deferred to. While not technically legal, this practice typically extends to run ins with law enforcement as well; most seasoned non-citizens keep their heads down and avoid conflict with citizen ranks for this reason.
 * While not illegal, drinking excessively and engaging in the use of recreational drugs is highly frowned upon due to the deficit in mental faculties it typically produces. It is associated more commonly with non-citizens, and is strongly discouraged among citizen ranks. That said, incidents with higher level officials are more likely to be ignored or dealt with discreetly than result in formal punishment.

Gender & Sexuality:

 * All forms of gender and sexuality identity are celebrated in Tasnal. As such, it is highly unlikely for any individual to experience discrimination from family, friends, or workplaces, regardless of their personal gender identity or sexual preferences. Incidences of discrimination would most likely be met with disapproval from the community, and, in more extreme cases, the involvement of law enforcement.
 * In a similar fashion, monogamy and polyamory are all considered acceptable forms of relationships, with none more common than the other. Citizens may marry as many consenting partners as they wish, so long as all parties are also Citizens.
 * Although all types of relationships are welcomed, it should be noted that only Citizens are given the opportunity to pursue marriage. All involved partners are required to be recognized Citizens in order to become officially wed.
 * Sex work is legal and is not uncommon, especially in the Unmarked districts. While not considered a highly desirable job, it is not looked down upon any more than any job that requires more experience than formal education in order to pursue. Sex workers are unlikely to be descriminated against due to their profession, and brothels commonly have security in order to reinforce the safety of their employees.The legal age of consent is 18 and is enforced rigorously for both those employed and patroned by brothels.
 * Open relationships, both before and after marriage, are not discouraged so long as all involved parties are consenting. Citizens engaging in sexual relationships with non-citizens are discouraged and cautioned; issues arise in cases when a child is conceived and born from the union.

Healthcare:

 * Healthcare is considered a universal right for both Citizens and non-citizens; however, it should be noted that the quality of care can differ dramatically between the two ranks. All individuals legally residing with Tasnal’s borders can receive basic care free of charge, including treatment for both acute and chronic illnesses, as well as preventative and palliative care.
 * Healthcare in the Unmarked districts tends to function on a volunteer basis, and all doctors are required to be citizens. Incentives are commonly offered to encourage those who can to volunteer - however, depending on the availability and willingness of healthcare professionals, this means that at times they do become severely understaffed.
 * In general, chronic physical illnesses and physical disabilities are not discriminated against and most individuals can seek out sufficient care. Accommodations are frequently provided for those who require them.
 * The same cannot necessarily be applied to mental illnesses. Treatment of mental illness varies strongly from individual to individual, and is largely dependent on the presentation. Illnesses such as PTSD and anxiety are more well understood, and an array of therapies are made available to those who require them. In contrast, individuals that are affected by illnesses that impact concentration and educational needs may be met with pity at best, and derision at worst.
 * Contraception and services to terminate pregnancies are provided without prejudice to anyone who requires them.
 * Tasnal boasts some of the most advanced medical care in Aeon. Vaccines, anesthesia, and prosthetics are some of the many advancements that have been made in recent years; doctors have been able to go as far as performing successful transplants with mechanical organs, showcasing a blend of magic and technology.

Marriage & Divorce:

 * Marriage is a privilege that is awarded exclusively to Citizens in Tasnal’s society. Logistically, this is in place to prevent legal issues arising should one partner attain Citizenship while the other(s) does not. Often, it is presented as one of the many incentives to encourage individuals to strive for Citizenship.
 * Marriage can consist of two or more individuals and is accepted regardless of the gender identities of any involved parties.
 * Individuality is promoted and prized, and as such arranged marriages are, while not completely unheard of, extremely uncommon. Due to the concept that an individual's accomplishments are their own and do not necessarily reflect on their children or partners, one’s family or that of their partner’s is not necessarily deemed important.
 * Marriage ceremonies are typically subdued events that are held by Citizens and their immediate friends and family. Potlucks are common, where food is provided by guests and hosts alike from rations. Efforts are often made to acquire delicacies from other factions, as well as luxury sweets such as chocolate.
 * While not considered legal bonds, the exclusivity of marriage has resulted in a large number of personal  ceremonies and pseudo-marriage rites being developed in the Unmarked districts. It is not uncommon for partners to hold small celebrations either on their own or with family and friends to commemorate a union, even if it is not recognized in a legal sense. These ceremonies can range dramatically throughout different communities, with many rituals being passed down throughout generations.
 * Due to the degree that an individual is valued over family by Tasnal’s Citizens, divorce is often dealt with discreetly and without fuss. There is no negative bias towards those that go through divorces, and in fact can be celebrated as a way of reclaiming one's individuality. It should be noted, however, that divorces do not affect child limit or custody laws.

Death:

 * In the event of death, any land and wealth owned by an individual will be reclaimed by the state. It is permissible to dictate how certain personal belongings will be passed to any living relatives prior to death, however most things of value will be go to the government and then be distributed as required. In this way, family inheritance is almost unheard of.
 * Funerals are used as a celebration of life and to showcase the accomplishments of an individual during their lifetime. They are usually short ceremonies attended by family, friends, colleagues, and even admirers of the deceased’s work.
 * Due to the already limited space of the isles, graveyards simply do not exist. Unless one happens to pass away alone in the wilder areas of the islands, bodies are never buried. Cremation is the common method of disposal.
 * While some may choose to keep the ashes of loved ones nearby, one of the most common funeral rituals is to sprinkle one’s ashes near the rivers and streams that run off the sides of Tasnal. In this way they are delivered away from Tasnal and returned to the water and sky, to join their Goddess, Nihara.

Family:

 * All Citizens must earn their Mark, regardless of the family they come from. Due to this, immediate family and lineage is not particularly emphasized in Tasnal’s culture, especially among Citizens. Lineages are all but disregarded, and individuals that attempt to rely on their family name to attain advantages are highly criticized.
 * Children may remain in a household with their parents until they are 18 years of age; most move out between the ages of 16 - 18 years. At this point, they are considered adults and are expected to take up residence in the Non-citizen districts until a time when they can earn their Mark.
 * While Citizens and Non-citizens are not barred from interacting with one another, relationships between the two are highly discouraged. This can commonly lead to individuals that take decades to earn their mark - if they ever do - losing contact with their biological families.
 * Due to Non-citizens being barred from having children, it is common for groups of individuals who live their entire lives Unmarked to forge pseudo families. Older members often take younger individuals under their wing, and the communal style housing reinforces these bonds.

Children:

 * Due to Tasnal's limited resources, population growth is strictly observed and maintained by the government. All individual citizens are limited to having 2 children in their lifetime; non-citizens do not have permission to have children. Doing so results in severe repercussions to the parent and child, as it is considered an endangerment to the overall society by introducing new mouths to feed and care for.
 * There are a few exceptions to this rule;
 * In the case of a child death deemed unpreventable after thorough investigation, parents may be allowed to have a third child.
 * Citizens may also petition to have a third child, in which they must present a case as to why their child would likely benefit Tasnal in the future.
 * Twins are also allowed and considered a single birth, due to the rarity of the event.
 * Finally, a child born from a Citizen and non-citizen may be claimed by the Citizen parent, granted they have not reached their own child limit.


 * Abortion services are available to any that need it, meaning choosing to carry an illegal child to term is considered a blatant disregard for the law. It is considered the obligation of the parent carrying the child to abide by this, resulting in them being held accountable.
 * Children born prior to marriage are considered a fact of life, and they and their families are rarely looked down on. The exception to this rule is if a Citizen has a child with an Unmarked individual; in these cases, the parent will often receive criticism.
 * Child custody laws favour the parent who gave birth to them. Families can use this to circumvent the child limit by having each partner give birth and have full custody of two children each (ie. a married pair could have up to four children, with each parent having full custody over two). In the event of a divorce however, the other parent would not be awarded any custody rights.
 * Partners can also choose to have joint custody over a child, however this counts towards the child limit of both individuals (ie. a married pair could have up to two children, with each parent having joint custody). Should they divorce, both parents maintain custody rights.

Education:

 * Education is perhaps the most foundational practice in Tasnal. It is prized above all else, and years of dedication have gone into shaping the current education system. Sciences, literature, maths, technology, magic, and engineering all have a place in the classroom and are introduced from a young age.
 * Most parents will strive to begin teaching basic skills in these core classes before their children even begin school - hoping to give them an edge in the future.
 * Standardized education is available for all legal residents of Tasnal starting from age 4. Children are required to attend school until at least age 16, at which point they may choose to move away from the Citizen districts. Most will go on to pursue an apprenticeship under a renowned Citizen or begin attending one of the universities; a handful may specialize in certain government programs.
 * Much of the education system is geared towards preparing students to eventually become Citizens themselves. Critical thinking skills, innovation, and research practices are all heavily emphasized.
 * Tasnal boasts a remarkably high literacey rate, with over 90% of the population being considered literate. As a requirement in most Citizen fields, it is considered an essential skill.
 * Primary schools are located close to the Citizen districts, as that is where all of Tasnal’s (legal) children reside.
 * All schools in Tasnal are funded by the state and are open to any legal resident, without descrimination. Accommodations for individuals needing them are typically provided. Family heritage is disregarded when choosing a school - everyone must earn their way to Citizenship, as is commonly recited.
 * Tasnal boasts several top tier universities, which are located on Tumul. Higher education is provided free of cost and students are highly encouraged to consider taking several years of classes before attempting to apply for Citizenship. Not everyone chooses this route, but it is the most common path to obtaining Citizenship.

Law:
Laws are implemented by the Voice and their serving Council, and enforced by the military. Tasnal simply does not have the space or resources to allot to jails. Due to this, their punishment system largely consists of community service for more minor crimes, and banishment for more severe ones. Officially, Tasnal has no death penalty and the worst punishment one can be subjected to is banishment. In practice, this involves the accused being dropped off the edge of the floating isles - and winged convicts will have their wings bound. Accused individuals will be placed on trial and judged by a team of Citizens.
 * Treason is one of the worst crimes any individual can commit, along with actions such as murder and assault.
 * Removing any piece of technology, including plans and blueprints, from Tasnal without government approval is considered to be treason.
 * The two child limit for Citizens is enforced for the safety of all. Ignoring it is considered to be endangerment to everyone in Tasnal, and both the parent and child may be subject to banishment.
 * One exception does apply; if the child has avoided detection until they are older, they may be granted a chance to become a citizen. Typically they are given a very short amount of time to accomplish this, such as 6 - 12 months. It is considered an impossible challenge - illegal children rarely are able to have access to proper education, or even healthcare and food. Most fail and are subject to the same fate as their parent, but a small minority manage to succeed and are welcomed as full citizens.

* It should be noted that while it is wholeheartedly denied by Tasnal’s government, corruption can and does exist. Exceptions to many of these laws are made discreetly for higher level officials, unbeknownst to the majority of the public.
 * Citizenship applications should be solely one’s own creations. Attempting to take credit for another’s work will result in immediate disqualification of an application, and removal of one’s Mark if they are caught later on.
 * Falsifying a Citizen’s Mark is considered treason. Both the individual that received the pseudo Mark and the applicator will be held accountable.
 * Void magic is strictly forbidden. Those found guilty of practicing it will be immediately sentenced to banishment.

Immigration & Emigration:
Legally moving to or from Tasnal can be a tricky business. A small and secretive nation, they are viciously protective of their technology, and only trusted members of state are allowed to leave the islands at will. Everyone else must jump through a selective process which determines whether they are allowed to come to or leave the nation.
 * Anyone wishing to immigrate to Tasnal must first prove they would be worthy of Citizenship. Similar to earning one’s Mark, prospective immigrants are required to showcase a novel idea that would lead to an overall benefit to Tasnal.
 * Individuals with fewer ties to other governments and families are more likely to be approved. Those that move to Tasnal do so with the understanding that the process of leaving will likely be even more rigorous than trying to get in.
 * Sneaking into Tasnal requires exceptional circumstances. The only access point to those without wings lies on the docks below, which commonly house members of the military and are constantly patrolled. Those that are caught are automatically sentenced to Banishment; often without a proper trial.
 * Individuals undergo even more scrutiny if attempting to emigrate away from Tasnal. They must either be deemed trustworthy, in which case they will often be working for Tasnal’s government abroad, or be low risk for exposing any of the secrets Tasnal guards.
 * Whether or not it is known to them, most individuals emigrating from Tasnal undergo an observation period. During this time, spies within the government will often check up on the individual in question. If they are deemed a risk to national security, measures will be taken to eliminate that threat.
 * Removing any piece of technology from Tasnal is strictly forbidden; including plans or blueprints. Doing so results in confiscation of the technology, and typically banishment of the individual.

Origins:
According to legends, the nine islands of Tasnal were once united into a single landmass situated in the ocean below. The people of this ancient civilization were the first to lay down Tasnal’s technological foundations. Their advancements dwarfed that of any neighboring societies, heralding a new age of science, technology, and medicine for the world of Aeon. They were celebrated for their achievements - but some also grew suspicious of their inventions, fearful of what they did not understand.

War was waged and the bloodshed was fierce. As the first of Her people began to die, it is said that the Goddess Nihara shook the very foundations of the earth and split the land from the sea. She raised their civilization above the rest of the world, where they could be safe and celebrated, closer to Her embrace.

Thus, the floating island of Tasnal was born.

With their newfound isolation, the people of Tasnal thrived. Scientific advancements were reserved for the benefit of their own, and after a few years Tasnal began to grow at an unprecedented rate. With the population becoming spread apart, their leadership began to shift. The Lord of Tasnal presided above them all, but noble houses began to take on leadership roles in their individual towns. Supervision was lax, at best, and slowly but surely corruption spread through the ranks. Poverty was allowed to flourish in return for lining the pockets of the upper class, and it wasn’t long until some began to crave more. A noble by the name of Avanth grew weary of the insufficient leadership and sought to establish a new government - by raising an army.

Their advanced weapons, combined with the magic they wielded, made for devastating destruction. Civil war was not kind to the land or its people, with fields razed and towns burned to the ground. Though ultimately short, it was a bloody and uncompromising war.

It is said that Nihara, though initially turning a blind eye to her children in hopes they would resolve their differences, took action. Her children waged war over land and power, and so, She divided them from one another. With a great shudder the land broke into nine separate parts, and the first civilization of Tasnal collapsed.

Some historians argue this point - they believe that it was not directly the hand of their Goddess that caused the rifts in the islands, but the intervention of the Capitol. Those of the Sightless Generation can attest to the devastating nature of the Capitol’s retaliation, and most scholars at the very least grudgingly acknowledge the potential of this theory. Still others argue that it was the magic and weapons of war themselves that eventually destabilized the island, until at last it could bear no more and shattered.

In truth, no one knows exactly what occurred before the start of current records - although many a scholar has devoted their lives to finding out.

Reborn:
Although the origins of Tasnal are a much debated topic, most can agree on at least two points; the islands of Tasnal were once united into a single mass, and a previous civilization predating known records existed there.

The current consensus is that the islands remained virtually untouched for several hundred years. It took time, but the earth eventually healed itself and once again became fertile, and the few survivors from the wars slowly rebuilt their populations. The ruins of the original Tasnal were lost to the ages, but the weight of its cautionary tale stretched through the generations.

It took time, but eventually Tasnal began to recover its population and cities. This time though, they were determined to do things differently. This time, leaders would be chosen based on their skill and merit alone, and elected by a common vote. Wealth would not determine the quality of one’s life, but rather it would be determined by their dedication and achievements. All would be given an equal chance, and perhaps in this way they could flourish once more. It was through this thinking that the current system of government was born - a democratic meritocracy. And for a time, it did work.

The focus on individual skill and education allowed for Tasnal to return to its previous status of a technological powerhouse. Individuals were motivated to achieve breakthroughs in areas of both science and magic, and were provided with the education and opportunity to do so. Completing a Citizen’s application became a coveted path in life, and with the focus shifting on bettering their entire state, Tasnal entered a period of exponential growth.

The Forgotten Coup:
(~30 years ago)

Tasnal enjoyed a number of industrious, quiet years before anything truly of note occured. Their city had been returned to - and some would even argue surpassed - their former glory, and even their strict isolationist policies had begun to soften as they began to reach out to the other factions of Aeon.

Yet with the restricting population caps in place and over half the population failing to meet the standards of the Citizenship application, tension began to rise. Dissent spread throughout the masses, growing ever less infatuated with the decisions of their government. The frustration of those who were condemned to poorer conditions, denied rights, and looked down upon for their lack of academic achievements rose to a crescendo, until at last, they broke.

A rebellion rose in the forms of coordinated and aggressive riots, taking Tasnal by storm.

Their success lasted a full day before Tasnal’s government managed to wrench control back - though not without more than a little bloodshed. The damage had been done, and the weaknesses of the government had been exposed. It was only a matter of time before the Markless grew restless once more, and they knew they had to act immediately.

Measures would have to be taken to prevent such a coup from ever happening again. Drastic ones.

A solemn agreement was made that evening, led by the void magic practitioners in council. One by one, sacrifices were made and the leaders of the rebellion were obliterated from the face of Aeon. With them died any record of the coup - only those with void magic truly knew what atrocities had occurred that day. But the damage sustained to the city during the riots was very much real, and they needed someone to blame.

It was made known immediately that the practice of void magic was banned, upon threat of banishment. The recent damage to the city was caused by a covert group of void users, they claimed, and it was only due to the decisive action of their council that the cities were not in complete ruins. For the safety of all, void magic would be outlawed immediately -  never again would the tainted magic be allowed to harm their beloved country. Any unauthorized user would be subject to the consequences of the law.

With the rebellion’s leaders erased from existence, the public was none the wiser. Even those who still retained true memories of the event knew better than to speak up, as doing so would immediately label them as void users. It is a secret many of that generation maintain today, fearful of the consequences should they ever attempt to spread the truth of what their government did.

Rising Rebellion:
(~5 years ago - present)

Despite the best efforts of the government to quash the formation of any new revolutions, whispers say that some in the Markless districts have become restless once more. A silent rebellion has begun to rise from the shadows… though it remains to be seen if they will have any more success than their predecessors.

Markless:

 * The Cogs
 * Revolutionists

Citizen:
Government: Non-government:
 * Voice of the State
 * Council of Nine
 * Guild Master
 * Military
 * Emissary
 * Agent
 * Assassin
 * Occultatum
 * Specialist
 * Trader
 * Vicar
 * Citizens

Ancestral Talent
Imbued Entity: This talent allows users to control and create new forms of life from inanimate objects.
 * Level 1: Small, inanimate objects are now sensitive to your command. You can make mobile objects jump, spin, and even follow you around for short distances! They make for rather fun party tricks.
 * Level 2: Your skills are growing, and now larger and more complex pieces of machinery will move to your command. You can even control machines that are larger than yourself for short periods of time; although it’s extremely exhausting.
 * Level 3: You are now skilled enough to breathe sentience into objects that have no life force of their own; be warned, they will take on personalities of their own and may not always obey their creators. Creations are capable of unique personalities, behaviour, and animal-like intelligence, but may not speak.
 * The most dedicated may also modify natural elements in order to control them or bring them to life. This extends to restoring the organs of deceased individuals with mechanical means and creating an inanimate host. With great effort, the soul of the departed may temporarily be brought back; however, it should be noted that the natural parts of the recalled individual are fragile and subject to extreme wear and tear. It’s not rare for subjects to pass away within hours or days of being brought back due to organ failure. Users of this taboo form have reported incessant feelings of hollowness in their chest, as if a part of their soul was torn from them......

Overview:
To the unassuming eye, Tasnal resembles a tropical paradise situated in the sky. Overall it is a relatively small nation that consists solely of nine large, floating islands. Located in the middle of an ocean and a fair distance from any other landmass, the nation is almost completely inaccessible without the use of ships. A series of complicated machines shuttle individuals from the massive docks below up to the Districts above, and can be locked down on a whim, whenever required. The islands themselves are accessible through bridges and gondola-like mechanisms, depending on the length between separate isles. Tasnal strives to be almost completely self sustaining and as such has several islands devoted solely to material and food production.

Climate:

 * Fresh water flows from an unknown source within the islands’ cores, toppling over the sides in a constant stream. The majority of this evaporates before striking the ocean below, resulting in Tasnal’s islands being frequently enveloped in thick shrouds of mist.
 * Residents enjoy a temperate, humid environment that is ideal for plant growth; and various molds and fungus, much to the chagrin of any interior designers.
 * The high elevation can be difficult for new residents to adjust to, but most individuals born and bred within Tasnal are used to the oxygen levels.
 * Although the infrastructure largely displaces strong winds off the ocean in the city districts, islands devoted to farming and mining are often subject to intense wind gusts. Structures are typically built to withstand more extreme weather conditions.
 * Precipitation can fluctuate, depending on the elevation at which storms occur; some pass harmlessly below the islands without even a drop of rain landing on Tasnal itself.
 * The temperature remains relatively stable throughout the year and due to this Tasnal does not experience distinct seasons. Temperatures rarely drop low enough to allow for snowfall and there has only been a handful of recorded instances of this phenomenon in the past few centuries.

Islands:
Once a solid landmass, Tasnal now features nine distinct islands. The capital buildings are located in the most central island, with the remaining eight isles radiating outwards around it.
 * Aerule: Central island and home to the government buildings.
 * Iahlae: Home to the Citizen districts.
 * Tumul: Home to the integrated university and bazaar districts
 * Celem: Larger of the sister isles; home to the Markless districts.
 * Cerulle: Smaller of the sister isles; home to the Markless districts.
 * Ventis: Largely windswept and and pocketed with sinkholes.
 * Sonus: Largest of the islands; has an abundance of fertile soil with soft hills, used mainly for farming.
 * Laenmir: Large, mainly flat grassland isle. Mainly used for farming.


 * Ocyle: Exceptionally humid and wet, Ocyle is mainly swampland. Has largely remained untouched over the past few centuries due to it having the tendency to swallow up any structures built on it.

Non-Citizen Districts:
Living quarters tend to be rather cramped in order to conserve space, and studio apartment style housing is common. A growing population and finite space means the cities have grown upwards rather than outwards, leading to distinct tiers becoming notable in the less wealthy districts. Housing on the lowest, ground level is the cheapest and largest; but also provides the most difficult living conditions. Ground homes tend to be larger to provide structural integrity, and as such will typically house multiple families. Towering buildings and crossing bridges, some makeshift, can block out most light to the lower levels; leaving those living on the surface in a perpetual state of dimness. Residents are also always in danger of unexpected projectiles that might come from clumsy, upper level residents; as such it’s suggested to always keep an eye to the sky if you happen to be traversing the lower levels.

Higher levels provide smaller studios that typically only house a few individuals. They tend to be cramped and consist of shared living spaces and kitchens. Most homes in the higher levels are interconnected through a course of homemade rope bridges and pulleys that can get one through the various levels of the Districts. To outsiders, it can easily come across as an intense labyrinth; but residents in these Districts will often spend their entire lives and become used to the seemingly convoluted and changing nature of the levels. The highest rooftops are claimed by the government for continuing building projects and sources of space for greenhouses, and are strictly off limits to non-citizens.

Citizen Districts:
The inverse conditions can be found within the Citizen districts. Citizens are afforded the luxury of larger homes and are among the few that might be gifted their own garden in order to grow their own food. Similar to the non citizen districts, foundation homes tend to be larger in order to support those built on top and tend to be owned by senior government officials; having the added bonus of being close to water sources. Here, buildings are not built nearly as high and as such even the bottom layer of homes will have ample supply of sunlight. While still constrained to the more utilitarian lifestyle found within Tasnal, Citizens are given a bit more freedom in what they may own and do. Some may actually invest in artistic displays and commission artists for works that may be displayed within homes and gardens, however most will invest in wearable forms of art.

Misc.
text.